#pragma once
#include"cocos2d.h"

class BackGroundLayer :public cocos2d::Layer
{
public:
	BackGroundLayer();
	virtual ~BackGroundLayer();

	CREATE_FUNC(BackGroundLayer);

	bool init();

protected:
	virtual void visit(cocos2d::Renderer *renderer, const cocos2d::Mat4& parentTransform, uint32_t parentFlags) override;
};


